godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- softbody bad effect for default CollisionShape3D and PhysicalBone3D
- Exported enum with negative integer value has incorrect default values
- False window handling causes follow errors with system crashes on AMD Hardware
- Directly setting RigidBody2D `freeze` property in `area_entered` callback doesn't properly work reliably depending on the `freeze_mode`
- instantiate packed scene with editable children and editor connected signal cause error "signal already connected"
- Vulkan: Mipmaps of odd-sized textures not rendering correctly on Intel integrated GPU
- Reduced performance when rendering canvas items with different modulates with Compatibility renderer
- CSGCombiner3D remains present in physics system when Process mode is set to Disabled
- OmniLight3D shadows blur when looking exactly in the direction of the X axis due to incorrect shadow quadrant selection
- After LoadResourcePack loads ZIP, file reading does not support the "res:///" path.
- Docs
- C++ not yet supported