godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1069 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- OmniLight3D shadows blur when looking exactly in the direction of the X axis due to incorrect shadow quadrant selection
- After LoadResourcePack loads ZIP, file reading does not support the "res:///" path.
- Images with transparency imported as Texture2DArray result in white textures.
- RESET animation update mode affects other animations
- ShapeCast3D has massive accuracy issues
- Fix FileAccessZip not using `fix_path` to process paths when reading files
- Attach Node Script's Path Browse "Open Script / Choose Location" Window is Unresponsive
- Scaling the window to have a large width but a small height causes a crash
- 3.x: Gltf import material storage as Node not work
- Android life cycle notifications not triggering right away
- Docs
- C++ not yet supported