godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Range Sliders in the Inspector do not Assign Input Focus to their Associated Edit Control
- "Node not found" editor error when reparenting MeshInstance3D between StaticBody3D and CollisionShape3D
- The fact that `str_to_var` and `ConfigFile` deserialize Objects is likely to cause security issues
- Projects exported with the Compatibility renderer fail to run when using Vulkan
- Instantiating scenes is not always thread-safe
- Core: Add `allow_objects`/`full_objects` parameter to text serialization
- Remove Control Spacers from editor and dialogs
- Remove some control spacers from editor.
- Project setting for default font does not support Monospace Image Fonts
- Add global parameter to EditorPlugin.add_autoload_singleton
- Docs
- C++ not yet supported