godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1057 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- GPUParticles2D colors are being rendered darker than expected
- "print_rich" prints incorrectly if not started from .console.exe
- nested resources are not saved in the editor
- AnimationNodeBlendTree Plugin: inherited types in 'add_node' and 'Quick Load' of animation resources.
- Unwanted warping when the cursor leaves the window boundaries after `warp_mouse()` was called with `MOUSE_MODE_HIDDEN` on Linux Wayland
- Add Create Image from Clipboard to FileSystem dock
- Replace Bezier with Bézier for documentation consistency
- Crash on lower end hardware when resizing window with mouse
- Export variables' tooltips need a scene refresh to show up (eg. move to another scene and come back)
- TileMap GetCoordsForBodyRid() may silently deliver an invalid coordinate position (0,0) when colliding with Area2D
- Docs
- C++ not yet supported