godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Strange bug with 3 sprites, where one of them uses gdshader - Android 10
- Don't allow weaker return type in overriden method
- 2D Light Occlusion appears broken in 3.5.2 and also 4.1
- Document performance caveats of RGB image formats versus RGBA
- Godot 4.1 closes by itself.
- Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
- Scaling artifacts when viewport is scaled up and texture filtering is disabled
- Random editor crashing on game startup
- Steam version: godot runs application, and steam eats memory each time it runned + UI Overlay problem
- Add `AwaitTweener`
- Docs
- C++ not yet supported