godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot freezes when create a new animation on node AnimatedSprite2D
- Default to opaque white color in more `CanvasItem::draw_*` methods
- Godot 3.5: AnimationPlayer Animation window: deleting last track causes spurious error "Index track = N is out of bounds (animation->get_track_count() = N)"
- Overwriting a scene doesn't update all instances of that scene until I reload the main scene
- Root.has_focus() can return true when the root window is NOT focused.
- Starting project with WINDOW_MODE_MINIMIZED doesn't work with borderless window.
- Mutating a mutable dictionary key causes weird behaviour (instead of an error.)
- Distorted viewport when changing the `render_target_size_multiplier` of the `OpenXRInterface` (GL Compatibility)
- Added texture offset for entire TileMap2D layer
- Viewport texture treated as screen texture
- Docs
- C++ not yet supported