godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- GetViewport().GetCamera3D() returns instance of the script attached to camera in C#
- Add Shift modifier to create nodes as siblings in Create New Node dialog
- Remote Inspector Incorrectly Displays Value of Exported Node Variables
- Call Stack no longer selects nodes in Remote Scene Tree
- Allow multiple `SubViewports` within a `Window` to have a focused `Control`
- Android: onDestroy Causes segfault
- Godot output/debug console is out of order when using RPCs and/or multiple clients
- Visibility range mixes origin and AABB
- On assigning any value to a PackedArray, I still get the "this variable is used but has no value" warning
- Improve autocompletion by analyzing incomplete fragments from the parser
- Docs
- C++ not yet supported