godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `RichTextLabel` documentation may need to mention that `push_bbcode` doesn't affect `text`
- Mono: Improve operators codegen for V2, V3, V4 and Color
- In Tiles using terrain set mode "Match Side " DOES NOT correspond to 2x2 bitmap mode
- Classref: Don't say that reference types are passed by reference
- E 0:00:00:0494 free_static: Condition "p_ptr == nullptr" is true. <C++ Source> core/os/memory.cpp:148 @ free_static()
- Generate errors for getters that return no value
- Improve physics body/shape scale warnings, check shear/global, add to 2D
- Expose `Image::get_mipmap_count()` and add `GLTFState::get_source_images()`
- Calling call_deferred on a Callable will fail silently if the arguments passed don't match the function signature
- Editor C++ classes exposed to GDScript with empty documentation
- Docs
- C++ not yet supported