godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Collisions between CharacterBody2Ds fails to trigger is_on_ceiling() and is_on_floor() at the same time
- GetViewport().GetCamera3D() returns instance of the script attached to camera in C#
- Allow multiple `SubViewports` within a `Window` to have a focused `Control`
- Visibility range mixes origin and AABB
- On assigning any value to a PackedArray, I still get the "this variable is used but has no value" warning
- CanvasItem clip children is extremely slow
- Spamming get_view_projection: Condition "!running" is true. Returning: false when VR headset doesn't output tracking info
- In Tiles using terrain set mode "Match Side " DOES NOT correspond to 2x2 bitmap mode
- Improve physics body/shape scale warnings, check shear/global, add to 2D
- Expose `Image::get_mipmap_count()` and add `GLTFState::get_source_images()`
- Docs
- C++ not yet supported