godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Default to opaque white color in more `CanvasItem::draw_*` methods
- Code after the await keyword is executed in the main thread instead of the original thread.
- Saveload API
- Project windows jump up after they appear on screen
- Godot Closes when restoring a minimized floating script editor window (Intel driver bug)
- GetViewport().GetCamera3D() returns instance of the script attached to camera in C#
- Allow multiple `SubViewports` within a `Window` to have a focused `Control`
- CanvasItem clip children is extremely slow
- In Tiles using terrain set mode "Match Side " DOES NOT correspond to 2x2 bitmap mode
- Omni light shadow softness exhibits more aliasing than spot light soft shadows
- Docs
- C++ not yet supported