godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- When I debug/breakpoint while connected as a peer, it soon disconnects
- Sluggish performance when making scripting window floating
- Add a setting to control applying area transform to gravity
- Gravity override of Area3D does not take transform into account
- Deleting .godot folder makes some meshes disappear from the scene
- Could not find base class "_BASE_" when creating script_templates
- PackedScene loading and instancing in separate threads respectively triggers thread guards
- Detached script editor can become frozen with multiple, differing resolution monitors on Windows
- ResourceLoader.load_threaded_request blocks main thread
- Make Vector<T>::duplicate() const
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- C++ not yet supported