godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- SSR disappear on custom material using either depth_texture or screen_texture
- Exported Node(-inherited) type properties are not assigning when script is not derived from node type it is attached to
- Multi-threaded + Quest 2 / OpenXR causes stuttering for controller tracking
- Stretching Windows window too much with stretch mode set to viewport can cause it to go black.
- Importing .glb with parent as RigidBody, cannot import a child CollisionShape3D
- Tooltips lock the main editor window
- Z fighting with voxel rendering
- `print()` from `_exit_tree` when engine is closing not working?
- Node position in tree affects physics collisions!
- Scene tree filtering by type and group does not work in a running scene (Remote)
- Docs
- C++ not yet supported