godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Forward+ and Mobile modes open to black screen on macOS versions older than 10.15
- Binding Signal from GUI drops bound Parameter if targetScript/Node Type changed
- [Label, RTL] Move min.size updates from the shaping function.
- Fixed GPUParticles2D preprocessing bug
- Multiplayer Spawner throws error on client
- Assigning Shader to specified GPU on a workstation with two GPUs
- Activating use_texture_padding disables mipmaps (Atlas)
- 'Save before running' option in editor can greatly affect the speed of starting a run
- Godot 3.5 & 4.0 crash from time to time
- Float Script Editor other Workspace slow
- Docs
- C++ not yet supported