godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1052 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Assigning Shader to specified GPU on a workstation with two GPUs
- Activating use_texture_padding disables mipmaps (Atlas)
- 'Save before running' option in editor can greatly affect the speed of starting a run
- Godot 3.5 & 4.0 crash from time to time
- Float Script Editor other Workspace slow
- pressed button stays pressed if the mouse is held then moved out of the game window
- Crash of editor on Linux with inner classes and dictionaries (signal 11)
- `Geometry::clip_polygon` returns an incorrect clipped polygon
- `apply_impulse` uses outdated `mass` value
- ENet packets sent with put_packet() are not aggregated (and result in higher packer overhead)
- Docs
- C++ not yet supported