godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `assert` should only evaluate message argument on failure
- Skeleton doesn't deform mesh when imported as .blend, works fine with .glb
- Using setget set with child node throws null instance error
- Auto Exposure cause the whole editor to become non-responsive
- Resolve depth buffer in mobile renderer when required
- process_priority ignored when calling _ready
- Shader instance parameters conflict with each other when using Next Pass
- Process AnimationNode by passing `AnimationTree*` instead of `State*`.
- Transparent wall behind another transparent wall is rendered in front of it.
- ConfigFile load_encrypted_pass not working in Godot 4 for file encrypted with Godot 3
- Docs
- C++ not yet supported