godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Unify debug/non-debug behavior of `ClassDB::get_method_info()`
- GPU validation errors in mobile renderer if limited subpasses are used.
- @rpc's Callable's don't return .get_method()
- Crash when the editor has Save on Focus Loss enabled ("Task 'save' already exists.")
- First few frames at game start are applying wrong colors
- bugs in the modo navigation scheme?
- Deleting a Bone2D that is referenced by a PhysicalBone2D crashes the editor
- inspector can not edit elements of typed color array at runtime
- ItemList throws index out of bounds error
- CpuParticles2D does not one shot in networked game in GLES2
- Docs
- C++ not yet supported