godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- `change_scene_to_file()` does not work correctly in terms of VRAM
- Update the edited script resource only on save
- Static variables are not inspectable in the debugger.
- Vulkan: Baking LightmapGI incorrectly uses current editor environment
- All export variables from script are set to a random value whenever Super class changes
- Skeletal 2D Culling Polygon Rects in Godot 4
- Improve GodotBody2D::apply_force torque and force computation
- Bind Blender-style translate, rotate and scale shortcuts in the 3D editor
- "connect: Caller thread can't call this function" when a co-routine uses await internally
- Input - add get_action_peak_strength()
- Docs
- C++ not yet supported