godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- RigidBody ignores gravity if supporting node is removed from scene tree with remove_child()
- Project Settings: Theme Font: File Filter missing `*.fnt` in 3.x
- Mesh instantiated from .blend file is shown as broken when viewing from specific angle
- Broken animations during transition 3.x to 4.x
- [3.x] Fix index being out of sync in `Node::remove_child`
- `GDScript` resources are not unloaded due to an extra reference
- if AudioStreamPlayer2D is instanced from thread, sometimes doesn't connect to AudioServer
- Engine crash when removing node in specific situation
- Recurring crash on startup
- [3.5] Crash in libc.so.6 called from mono_jit_init_version after Linux system updates
- Docs
- C++ not yet supported