godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Allow CollisionShape nodes to be indirect children of bodies
- Adds Temporary Files and Temporary Directory
- Crash when using GraphEdit `arrange_nodes()`
- The multiplayer instance isn't currently active
- Split rendering of shadowmaps into a static and dynamic pass
- Add enum/flags info for properties and checks for property bindings
- Add `motion_draw_disabled` `render_mode` to Spatial Shaders.
- Broken animations during transition 3.x to 4.x
- `Texture2D` has cached `Image` when saving `Resource` to `.tres`
- Signal exporting not working
- Docs
- C++ not yet supported