godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Skip appending code snippet if the method already exists
- For C# script, the editor always append generated function signature to the end of file when connecting signal, even if the method already exists.
- Conditionally exported variable set in editor runtime but not exported runtime
- Not all path return a value issue with multiline code.
- Animation Library saves animations as binary .res instead of text .tres by default?
- Add `char_list.inc` to limit the use of magic and uncommented chars
- High ANR rates on Android
- Allow building on Windows using Clang without MinGW
- Flickering on Android
- Add styling possibilities to StyleBoxFlat + poly count optimization
- Docs
- C++ not yet supported