godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Nonexistent resource error when trying to use change_scene_to_packed() to change the scene to a PackedScene via an exported variable when the target scene also has a reference to the first scene
- Tileset physics layer doesn't show when using Polish editor translation
- PackedDataContainer ignores Resource values
- Post-processing, screen-reading shaders create black rectangles in VR
- Timestamped input buffering - prevent stalling and improve timing
- Blender version check fails if Blender outputs extra text early
- The anchor to the grid does not work well.
- Crash without feedback when attempting to remove a freed child.
- Fix `notify_property_list_changed` not updating inspector when `p_changing` is true.
- NETWORK_COMMAND_SIMPLIFY_PATH received before client created/loaded scene with 'MultiplayerSpawner' nodes
- Docs
- C++ not yet supported