godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Cannot store PackedVector3Array in custom resource
- Softbody falling through staticbody and static rigidbody
- RichTextLabel's built-in effects are not exposed as `push_()` functions
- Improve colors' appearance in the editor's `print_rich()` output
- Godot 3.5.2 skeleton crashes on 64bit but not 32 bit
- Nonexistent resource error when trying to use change_scene_to_packed() to change the scene to a PackedScene via an exported variable when the target scene also has a reference to the first scene
- Blender version check fails if Blender outputs extra text early
- The anchor to the grid does not work well.
- Crash without feedback when attempting to remove a freed child.
- Circular dependency causes resources to be missing on export
- Docs
- C++ not yet supported