godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- C#: Add check for API breaking compat changes
- Compute Shader res compiled by PC editor cannot be exported to Android for use
- SubViewportContainer does not scale Viewport properly with CanvasItems project scale mode.
- Replace the use of StringBuilder with StringBuffer
- Label3D sometimes becomes invisible in editor
- Godot 3.5.2 skeleton crashes on 64bit but not 32 bit
- Nonexistent resource error when trying to use change_scene_to_packed() to change the scene to a PackedScene via an exported variable when the target scene also has a reference to the first scene
- The anchor to the grid does not work well.
- Crash without feedback when attempting to remove a freed child.
- Circular dependency causes resources to be missing on export
- Docs
- C++ not yet supported