godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1053 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Mesh previews in MeshLibrary do not take rotation into account
- Cast Ray CCD drastically affects bounce (vs Cast Shape or disabled CCD)
- Make Bezier curves import from .blend files into Godot, maintaining locations of curve points and handles.
- Sprite3D.Axis Doesn't recognize Vector3.Axis Values
- Animationplayer does not update its graphics.
- RigidBody2D inconsistent bounces near the junction between two squared tiles
- Allow negative line spacing for the script editor in Editor Settings
- Camera3D and Viewport functions for mask culling use layers 1-20 and 0-19
- CharacterBody3D doesn't report wall collision.
- New (non-embedded) window transparency glitching based on focus if window is size is equal to monitor resolution
- Docs
- C++ not yet supported