godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.6 Beta] Exported Script CANNOT be given with a default value if assigned without `= null`
- read_string_from_stdin isn‘t blocked when running on editor
- Stepped update of directional shadow maps
- Unable to get the world position of each MultiMeshInstance3D instance in the shader fragment().
- Fix global scope clamp results
- Non-selectable TreeItem still triggers "item_activated" signal on Tree
- SpringArm3D's margin not used for Camera3D
- move_and_collide returns null even if there was a collision.
- PointLight2D doesn't respect Nearest texture filter for normal-maps or shadows
- Animating both position and rotation on a AnimatableBody3D doesn't work
- Docs
- C++ not yet supported