godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Cannot switch Audio input device (AudioServer.input_device)
- self.rotation_degrees doesn't work with 180/-180 -> 180 rotation is 179.999985
- Int variable without default value was incorrectly initialized with export_range annotation.
- CharacterBody3D jitters against static bodies, gets worse the bigger the collision shapes are and the farther away from the world origin/CharacterBody3D they are.
- Improve readability of main.cpp.
- Add node window shrinks down really small with non-standard scaling (120%) on KDE Wayland (DisplayServer regression)
- When the instance count of MultiMesh is changed, strange data appears in the buffer.
- In every project opens, a blank load error popup showing
- Add force_draw method for viewports
- Sun disk position is not adjusted for `sky_rotation`
- Docs
- C++ not yet supported