godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Mac OS, Godot 3.5 - Cannot drag onready node name to code editor using ctrl + click
- Vulkan: Project crash on iOS - "Render Pipeline Descriptor Validation. No valid pixelFormats set"
- With stdout and stderr disabled, compiled .exe still outputs a new line to the console
- AtlasTexture region position is not used in a CanvasTexture diffuse texture
- VScode+Godot mono The debugging window blinks back
- Fix resource shared when duplicating an instanced scene
- BoneAttachment3D serializes bone_idx after bone_name: the index is off when skeleton changes and model is reimported
- Android FileDialog unable to see .pck files
- [3.5] Initial AcceptDialog & ConfirmationDialog popup sizes are huge if FlowContainers are present as children.
- Crash on Android ternary expression (no crash on debug build)
- Docs
- C++ not yet supported