godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vulkan: GeometryInstance3D Transparency does not disable shadow rendering at high values
- ReflectionProbe rendering does not take custom interior ambient light into account in reflections (GLES3 + GLES2)
- ReflectionProbe causes visible Z-fighting artifacts on surfaces when Ambient Contrib is increased above 0.0 (GLES3 only)
- GIProbe rendering displays the sky too bright in reflections unless Dynamic Range is decreased to 1
- Vulkan: MeshInstance3D nodes with Dynamic Bake mode are very expensive in VoxelGI, regardless of quality settings
- Basis::slerp inefficiency
- FileDialog "Select this folder" button doesn't work as expected
- Godot does not remember export option.
- Vulkan: SDFGI and VoxelGI are only combined correctly if VoxelGI is enabled *after* SDFGI, not before
- [TRACKER] VoxelGI issues
- Docs
- C++ not yet supported