godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Outdated/New thirdparty dependencies
- sawtooth with C# empty project in profiler with 30 fps setted in the project
- `project.godot` is not saved after a plugin is automatically disabled on load due to a script error
- [3.x] Temporarily disable fullscreen when changing current screen
- Redundant assignement of `textures_to_storage[i]->used_in_compute`
- Adding a custom EditorProperty when using parse_property seems to attempt to duplicate the current property
- .tscn files blowing in size up due to multimesh data-arrays being saved when dynamically generated by a tool script
- Tweak Glow defaults for a more visually pleasing appearance
- Saving and loading a custom object with `store_var` and `get_var` has inconsistent behaviour between the editor and builds
- Non-matching texture filtering mode for cursor preview in new tilemap editor
- Docs
- C++ not yet supported