godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- UPnP not working, no gateways discovered
- Vulkan: Disallow choosing the Occlusion Culling Buffer debug draw mode when occlusion culling is disabled in the Project Settings
- C# tasks changing sprite texture results in nonexistent signal 'changed'
- `CanvasLayer.follow_viewport` doesn't work after changing viewport
- When creating a new MeshInstance snapping doesn't work before re-clicking . . .
- `Keys` method on `Godot.Collections.Dictionary<TKey, TValue>` converts to `TKey` when a typecast exception would be expected
- New TileMap editor: Can't draw a pattern using 2x2-sized tiles
- LineEdit scaling misalignment compared to Label when using font oversampling
- Godot resizing window to match primary display when requested to draw in secondary monitor
- Add an automatic rotation property to Decal
- Docs
- C++ not yet supported