godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Loading a parent scene then a child scene with `ResourceLoader.load_interactive(...)` causes "'res://Parent.tscn' is already being loaded. Cyclic reference?"
- CSG mesh result has it's bone and weight data removed.
- Grid and gizmos are counted in the information panel in 3D editor
- Button inside viewport not receiving input when Camera2D active
- [3.x] Improve cursor placement when clicking on text in LineEdit
- Using "Files" storage for meshes when importing gltf files causes only the first instance of a mesh to reference the mesh file (fixed in `master`)
- [3.x] Add a project setting to control the minimum ReflectionProbe roughness
- Vulkan: LightmapGI energy not implemented (unlike BakedLightmapData in `3.x`)
- Godot won't start with monitor over dockingstation
- Utilize empty base class optimization in Vector<T> to save memory
- Docs
- C++ not yet supported