godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [3.x] Add a project setting to control the minimum ReflectionProbe roughness
- Vulkan: LightmapGI energy not implemented (unlike BakedLightmapData in `3.x`)
- Godot won't start with monitor over dockingstation
- Utilize empty base class optimization in Vector<T> to save memory
- The script editor does not remember vertical scrolling when Separate Distraction Mode is enabled in the editor settings
- ` Incorrect C++ source stack trace file:line format` when trying to open C++ source on Github in debugger
- [3.x] Display time spent and ETA to editor progress dialogs
- Changing node type to custom TileMap class discards random tile data.
- Parser bug (please report) when doing StringName conversion (formerly causes string corruption)
- Can not select Texture Flags for Line2D (fixed in `master` as flags are now in materials/shaders)
- Docs
- C++ not yet supported