godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Float field on Visual Shader editor bug
- Environment background mode Canvas (BG_CANVAS) randomly renders above 3D if max_layer = layer = 0
- `AudioServer.get_time_to_next_mix()` can return negative values
- [Bug?] Spatial translate (local space) vs translate_object_local are the same under the hood and not consistent with rotate/rotate_object_local naming convention.
- Editor crashes when changing scenes after saving branch as scene and editing a child of the new scene
- Spherical KinematicBody2D gets stuck under moving platforms
- Animation pop when using changing parameter of Translation Node before blend ends.
- Soft reload in script editor causes chaos if used after renaming the file (update: renaming files causes old file to linger badly in the background?)
- When packing a PackedScene into a scene, signals and scripts of that PackedScene are duplicated into the parent scene
- Camera2d smoothing sprite position jittering
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