godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Stuttering when a Skeleton first appears on the screen on GLES3
- Unable to cross-compile to Linux arm platforms (oidn and embree are incompatible)
- Mesh Array changes in Inherited scene does not save
- Windows IME window not able to show in Editor Full Screen Mode
- Undoing quickly (i.e. holding ctrl+Z) a lot of text editor changes successively causes issues
- AA on polygons with internal faces is rendered improperly
- App works on Xcode release mode, crashes on Testflight.
- [visual script] Object.call(method: String) lacks an argument in block.
- "Previously Freed Instance" Error when loading Custom Resource from File.
- Make the editor debugger stack variables read-only since modifying variables has no effect there
- Docs
- C++ not yet supported