godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1039 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- cell_y_sort == true in TileMap breaks body_shape on collision with Area2D
- Manual Process Animation Tree not updating Player
- SkeletonIK system in version 3.3 is not working correctly.
- When a singleton is enabled or disabled (in ProjectSettings), both _enter_tree and _exit_tree are called.
- Calling set_process_internal(true) upon the timer node that exists within the popup menu of a TextEdit node crashes the project window.
- gridcontainer hint/tooltip disturb the layout
- Shader does not accept uniform expressions
- NuGet error "UntrustedRoot: self signed certificate in certificate chain"
- [Bullet] Rigid and Kinematic bodies use different collision detection algorithms.
- get_wordwrap_string_size reports wrong height with stretch_mode=2d and test_width and test_height set
- Docs
- C++ not yet supported