godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- SkeletonIK system in version 3.3 is not working correctly.
- When a singleton is enabled or disabled (in ProjectSettings), both _enter_tree and _exit_tree are called.
- Calling set_process_internal(true) upon the timer node that exists within the popup menu of a TextEdit node crashes the project window.
- gridcontainer hint/tooltip disturb the layout
- Shader does not accept uniform expressions
- NuGet error "UntrustedRoot: self signed certificate in certificate chain"
- [Bullet] Rigid and Kinematic bodies use different collision detection algorithms.
- get_wordwrap_string_size reports wrong height with stretch_mode=2d and test_width and test_height set
- Mouse cursor hides while dragging texture to sprite
- Unexpected rendering with screen reading shader, Light2D and LightOccluder2D
- Docs
- C++ not yet supported