godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1032 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot 3.2.3 Stable (Mono 64 bit) crashes internet browser, makes Windows 10 become unresponsive, and turns 2 of 3 monitors in a multi-monitor setup white.
- skeletonIK method is_running() is always return false whatever IK is enabled or not
- start() in AnimationStateMachinePlayback doesn't instantly start playback, and instead is delayed
- Make Local doesn't unlock groups until scene reload
- Using `get_stack()` after `yield()` results in a incomplete stack trace
- Reparenting a node from a CanvasLayer to a CanvasItem derived node while also having another CanvasItem derived node as a sibling causes unexpected render order issues
- Seemingly Unpredictable Mono Editor Crash
- Signal cannot be attached to plugin node
- Memory leak when executing ResourceLoader.load_threaded_request
- No way to delete a plugin from editor
- Docs
- C++ not yet supported