godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1032 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Calling update_worlds on Viewport in the UPDATE_DISABLED state should print an error or force UPDATE_ONCE state
- AnimatedSprite speed_scale causes animation end signal to be called repeatedly
- StreamPeer::get_<NumberFormat>() method ignore error from get_data()
- Particles2D flickering when using Spritesheet with multiple vertical rows on Mac
- Debugger not showing variables
- [Mono] Consider warning rather than forbidding keywords when naming an autoload if the name isn't contextually reserved
- Resources: get_path() does not work anymore and the inspector show weird paths for resources.
- Pressing up/down in Tree search controls will move caret
- Unexpected behavior when creating a new inherited scene with an AnimatedSprite child node
- is_valid_ip_address doesn't allow some 5 digit ports
- Docs
- C++ not yet supported