godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add ability to collapse animation track groups in AnimationTrackEditor
- Modify float values to display with trailing .0 for clarity
- [Bullet] Setting 3D body transform after `add_child` makes it very slow in procedural generation use cases
- Enabling debanding on mobile results in partially black screen (GLES3)
- Valid JPG file fails to load using Image.load_jpg_from_buffer
- Shadow overlap sprite with shaded and billboard flags enabled
- The property input box in the tween.interpolate_property function in Visual Script opens the window to select a scene node instead of the window to select a node's property
- Spatial visibility has no effect on Node2D children
- .global_transform.basis.get_euler() returns data not useable for .rotation
- Mono/c# - field assigned resources of wrong type produce no error or warning
- Docs
- C++ not yet supported