godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- _exit_tree()/tree_exiting() isn't called when hitting the "Stop" button in the editor
- Joypad joystick input sensitivity regression (3.2.4 beta 2)
- uniform TEXTURE_PIXEL_SIZE bugged
- Imported packed TextureAtlas doesn't go wider than 2048, will go over 16384 tall instead.
- My gamepad d-pad is executing is_action_just_pressed twice
- Vector elements sometimes return incorrect comparison results.
- Godot doesn't warn you that many particle settings won't work for billboard 3D Particles unless particle billboard is selected
- File logging fails silently if the log folder can't be created (happens with `res://` paths)
- Viewport textures have black edges.
- Viewport canvas items have artifacts when transformed.
- Docs
- C++ not yet supported