godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Imported packed TextureAtlas doesn't go wider than 2048, will go over 16384 tall instead.
- My gamepad d-pad is executing is_action_just_pressed twice
- Vector elements sometimes return incorrect comparison results.
- ScrollContainer with a deadzone suddenly snaps/flickers on touch
- Light2D's mask borders passes through objects above it
- Godot doesn't warn you that many particle settings won't work for billboard 3D Particles unless particle billboard is selected
- File logging fails silently if the log folder can't be created (happens with `res://` paths)
- Viewport textures have black edges.
- Viewport canvas items have artifacts when transformed.
- Reverting colors in a spatial shader with a custom inspector, reverts the colors incorrectly
- Docs
- C++ not yet supported