godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- AnimatedTextures do not pause when tree is paused
- Godot mono - Unable to properly store or retrieve long or ulong types in a Godot.Collections.Dictionary
- DebugFlags are used by EditorExportPlugin, but they are not exposed
- Godot doesn't see installed libstdc++6 dynamic library on 32-bit Ubuntu and doesn't run because of this
- Offline stable in-editor documentation pointing to lastest documentation
- Unfocusing game window causes the FPS to drop to 1 when v-sync is enabled and SwayWM/Wayland is used
- Moving scenes in the FileSystem dock that are nested inside other scenes breaks the other scenes
- Refuse to use a dictionary as a key for itself
- Threaded loading crashes/general issues in 3.2 (and possibly 4.0)
- Cannot delete file after (failed) loading as resource pack
- Docs
- C++ not yet supported