godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1032 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Instancing Viewports in new thread causes stuttering on main thread
- Red/green gradient appearing in editor backgrounds
- Astar2D Inconsistent with tie-breaking decision in path traversal
- Spinbox does not consider key inputs as handled while it did
- Godot 3.2.3 move_and_slide_with_snap() doesn't function correctly at 144fps.
- Can't change editor shortcuts for next/previous script
- Light2D inside Light Occluder lights it up
- KinematicBody2D isn't moved by RemoteTransform2D if "sync to physics" is enabled, and the RemoteTransform2D doesn't update scale or rotation
- Text hint on code editor is hidding under visible area
- AnimationPlayer with local-to-scene animation in inherited scene unnecessarily makes resource built-in to that scene
- Docs
- C++ not yet supported