godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- OBJ meshes fail to load if their .mtl file contains non-existent absolute paths
- [TRACKER] Unit tests to add or improve
- GraphNode doesn't respect mouse filter
- Godot with mono crashes when opening a project with the name contains a comma
- Cannot compile Android templates with Mono in the 3.2 branch on Windows (conflict with MonoGCHandle typedef)
- Exported Ressource properties with default value don't revert properly in the editor
- TileMap shader is relative to each quadrant
- Antialiasing only works via plugin draw overlays in GLES3, doesn't work in other cases (neither at run-time nor editor)
- Local to Scene property doesn't work on PackedScene Resources
- ResourceLoader returns Exists(path) -> true for non-existent assets (renamed)
- Docs
- C++ not yet supported