godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- ResourceLoader returns Exists(path) -> true for non-existent assets (renamed)
- Visual Script will generate error if the user sets a scene node in a variable by using VisualScriptSceneNode
- GDscript OS.get_system_time_*() not changing value when casting to float
- View Z-Far distance above 5000 causes SSAO banding in GLES3
- "Ao Channel Affect" defaults to 0, giving unexpected results (fixed in `master` via different AO calculation)
- Godot making duplicate material slots on OBJ import
- Check if second parameter of posmod is 0
- Basis.slerp and Quat tolerance failure errors are misleading and probably too tight
- AnimationPlayer has problems with gimbal lock
- Unable to start HTTP server when using VSCode as external editor
- Docs
- C++ not yet supported