godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- In RichTextLabel indent tags break the placement of meta/url tags if the text is long enough (wraps multiple lines)
- Image.FORMAT_R8 sampler2D data is placed in the wrong color channel when using GLES2 renderer
- execute with debug -d, get_stack() results in wrong stack trace from a another thread
- Vulkan: `RenderingServer.texture_set_shrink_all_x2_on_set_data()` not reimplemented yet
- High Resouce usage in empty scenes (Profiler)
- Linking Godot project in Xcode results in entire project folder in archives
- AtlasTexture Region and Margin ignored for Line2D
- Plugin class_name type hints and singleton dependency loop
- Image thumbnails in FileSystem distorted
- NativeScript's `class_name` property is shadowed by the keyword
- Docs
- C++ not yet supported