godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1034 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Improve CSharpScript cross-language compatibility and editor support
- Physics2DDirectSpaceState.insersect_point() does not exclude TileMaps passed in the exclude parameter
- EditorPlugin.AddCustomType breaks when used custom inheritance
- Exporting to Android with AOT succeeded but with ExitCode 255
- SoftBody doesn't follow the fixed point in real time.
- [Bullet] Performance issues when adding lot of convex shapes to a RigidBody
- Audio Track playback fixed in AnimationPlayer
- Discrepancy between physics joints behavior and editor gizmo
- Implemented start and end offset for AnimationTrack (like AudioTrack has)
- Raycast can collide with area even if monitorable property is set to false
- Docs
- C++ not yet supported