godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1080 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Posix formatting strings visible in Visual Studio output on building
- Vulkan error: Get_tree().quit() freezes computer for 10+ seconds with a black screen, returns with the console constantly printing this message (Compatability mode is fine)
- Using "DisplayServer.window_set_mode" to unminimise borderless windows causes them to be lost in window limbo
- Selection Cube in Gridmap not selecting correctly in some workflows
- AudioStreamSynchronized stops playback if 'set_sync_stream' is called while playing
- Can't use window manager shortcuts to resize/fullscreen/minimize a floating game window anymore depending on focus
- Fix node cache errors on nested MultiplayerSpawners
- Float-to-int cast and rounding math functions are inconsistent between platforms on non-finite cases
- Godot Editor does not support Custom Android Build Templates written in Kotlin (build.gradle.kts)
- Gridmap Duplicate/Move tool: Cursor is jumping to a new position
- Docs
- C++ not yet supported