godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Converting visual shader to shader loses subresources
- Inline `String::utf8` and `String::utf16` for their simplicity.
- Change `StringName.operator const void *` to `explicit operator bool`.
- Remove unnecessary allocations and memcpy in Codesign.cpp
- Allow to disable canvas instance ID checking in point intersection queries
- Make references of editor viewport freelook active consistent and remove unused accessor
- Spurious Warning on Menu Accelerators With Mask Modifiers
- push_input() has weird/inconsistent behavior with mouse hover & mouse entered/exited signals
- ResourceLoader.load_threaded_get_status progress stuck at 0 for Firefox when Thread Support On
- Allow adding typed collections to metadata
- Docs
- C++ not yet supported