godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- PointLight2D shadow_filter = SHADOW_FILTER_NONE still applies a filter in Forward+ and Mobile rendering when it shouldn't
- Optionally use fpng encoder for much faster movie writing
- Add `Image.load_exr_from_buffer`
- Gamepad bindings are off on Linux with "Generic X-Box pad" controller
- LightmapGI: Use Geomerics technique for retrieving irradiance from SH
- [1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries
- set_content_scale_size doesn't stretch correctly
- Fix loading scene for every request on script file for workspace completion
- Implement `BoneConstraint3D` with `CopyTransform`/`ConvertTransform`/`Aim` Modifiers
- Internal Script Error: Opcode 0 (Please report) when using CACHE_MODE_IGNORE_DEEP with ResourceLoader.load()
- Docs
- C++ not yet supported