godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `TextureProgressBar` minimum size selection as maximum among all textures
- [Editor] Add editor setting to globally override project game mode settings.
- Use `LocalVector` in `Animation`
- Classes that inherit `PackedScene` do not store UIDs when serialized and do not have their script when reloaded
- Crash when duplicating file with Ctrl+Drag and drop
- XROrigin3D World Scale Issues
- When you use `new` method of a Callable, it will fail in release build.
- On scene load, NavigationAgent2D has target 0,0 and is_navigation_finished() == false when there is more than one navigation layer set
- Bring back the Load button in the `EditorResourcePicker`
- Threads, Mutex and await Timer interaction mismatch
- Docs
- C++ not yet supported