godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1056 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Property completion can't be filtered
- Style: Refactor pre-commit scripts
- In canvas shader, INSTANCE_ID is always 0.
- Graphics shake violently if physics interpolation is enabled at runtime
- Camera2D stops scrolling if physics interpolation is enabled at runtime
- [4.3 stable] Android gradle build export error
- Rename Select Mode to Transform Mode, and create a new Select Mode without transform gizmo
- Fix ui navigation break
- Add `body_is_valid()` to PhysicsServers and remove invalid exceptions in `PhysicsBodyXD/SoftBody3D::get_collision_exceptions()`.
- RandomRange VisualShader Node throws error when connected to Varying Setter
- Docs
- C++ not yet supported